The sound effects are also top-notch, whether they be the rapport of a machine gun, the silence-shattering explosion of a rocket, or the simple chirps of birds and buzzing of insects in your quieter moments crossing the jungle. The music alternates between ambient tunes and fast-paced battle music nicely, and this sets the mood well across the board whether one is picking one’s way through the stillness of the jungle or shooting through a horde of hostiles in the middle of a junkyard. The audio is mostly stellar as well, though it doesn’t perform up to the level of the visuals. In fact, nearly everything about the visual presentation is fantastic, save for the odd flashing pop-in glitch here and there, where something will flash white as it draws into the game, which is noticeable if not frequent. The various characters you meet look significantly solid, different enough to be convincing, and generally animate well across the board. The jungle environments are lush and vibrant, light effects are fantastic, and the fire effects are some of the best ever. Visually, FarCry 2 is damn solid, though the system requirements are heavy enough that this isn’t much of a surprise. The story is ultimately “okay” it’s decent enough to carry you through from the beginning to the end, but not particularly interesting or diverse enough to motivate you to play through it again.
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It’s also kind of obvious that the story is, in essence, trying to convey some sort of political/emotional message, not unlike Blood Diamonds or Lord of the Flies (what with all of the savagery and political backbiting and such), only in a far less interesting, more heavy-handed, less emotionally resonant way. Speaking of unimportant, fairly generic mercs, well, all of the various characters you can make friends with in the game (of which there are around a dozen) generally come off as, well, little more than uninteresting mission-givers who offer you a means to an end and the occasional rescue, but otherwise serve no purpose seeing as how these are essentially the only “friends” you have, it’s sad that you often don’t even care about them when they’re around.
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The fact that your chosen character isn’t terribly important to the story (since you never speak and the choice doesn’t seem to affect anything except the appearance of your body) is something of a let-down, however, since it would have been more interesting if you had been allowed to make your own character instead of selecting from a bunch of unimportant, fairly generic mercs. Stories of political strife and one man armies are generally not bad if handled correctly, and the story of FarCry 2 is generally handled well enough to be acceptable the game gives you a solid motivation for being in the middle of the unnamed African war-torn country, and the various NPC’s are generally written well enough that you can appropriately understand why they’re doing what they’re doing and what they want from you and from life in general. At this point, you wind up being forcibly recruited into the local civil war, once again as a mercenary for hire, only this time your goal is much simpler: find a way to get to The Jackal and kill him, by whatever means necessary. Upon arriving, however, you contract malaria and wind up half dead when you are confronted by The Jackal himself, who basically tells you that you’re screwed and you should just give up. The story of FarCry 2 is, honestly, pretty bare bones: you take on the role of one of several mercenaries, and are tasked to hunt down and kill The Jackal, an arms dealer who’s been supplying two warring factions in an unnamed African country with weaponry so they can kill each other, essentially. in the jungle, and while that is by no means a bad thing, it isn’t entirely a great thing, either. One would, as it turns out, be entirely wrong: FarCry 2 is, for lack of a better description, S.T.A.L.K.E.R. When approaching the idea of a sequel, one would assume that the developers would seek to take the concepts that made the first game appealing and expand upon them make the traps more involved, the super-powers more absurd, and the stealth FPS gameplay more complex and challenging, while retaining the jungle environment and core gameplay mechanics. It wasn’t a wholly original game by any means, but it certainly featured some original elements, and those elements were more than enough to make the whole game greater than the sum of its occasionally unoriginal parts. The original FarCry was a generally attractive FPS that combined interesting jungle environments and standard FPS gameplay with some amusing stealth elements, trap mechanics, and a few novel special abilities that your character could use.